educational dashboard
UX research
Interaction Design
Ui design
Usability testing
Branding
UX RESEARCH
INTERACTION DESIGN
UI DESIGN
USABILITY TESTING
NOTE: I am not employed by adidas. This case study showcases a theoretical project using adidas products as content examples.
Adidas retail stores offer a wide array of products. The company carefully designs each product with a customer's needs in mind. Learning about each product's design, technology, history, and style foundation helps retail associates connect a customer to their ideal product.
There are several sources the retail teams use to learn about Adidas products. All are resource intensive and difficult to keep up to date. We need to provide a one-stop training destination highlighting current and upcoming products, Brand awareness, and retail processes.
I created an easy-to-update training dashboard that uses gamification and product discounts to motivate employees to learn.
Identify the pros and cons of current product training strategies.
EXPERT INTERVIEW
USER INTERVIEWS
COMPETITIVE ANALYSIS
I conducted three quick gorilla-style interviews by going to the local mall and asking employees of Foot Locker and Dick’s Sporting Goods how they learn about the products they sell. I conducted one more extended interview over zoom with a participant who worked at a Fabletics retail store a few months earlier this year. These interviews helped me shape a picture of what motivates retail employees.
I found correlations between their knowledge confidence and how their job fits into their career goals. None of the participants had significant, structured learning provided by their employers.
The participants I interviewed fell into two camps of people. Folks in management positions with the ambition to climb the ladder were passionate about the products and learned by consistently consuming media about the industry outside of work hours.
Conversely, folks who work part-time wanted a stress-free job and didn't want to devote extra time to learning. I decided to focus on this second group to create my primary persona.
Now that I had my personas mapped out, I was able to narrow down my problem statement to be focused on the user and start to look towards a solution.
I interviewed a Director of Retail who oversees retail shops at a ski resort. She shared her observations of her employee's appetite for learning about products they carry and how that affects their performance.
Her employer does not have a specific budget to teach employees about products. However, many of her employees use product training apps provided by various brands. These apps are popular with her employees because they provide a wholesale discount as an incentive.
This information guided me to competitive analysis, specifically to learn about effective design patterns.
I first made 5 task flows concerning choosing a topic, or learning about a topic. Then I narrowed the tasks to 3 essential ones and created a user flow. In my first pass at this, I thought the user would browse programs and add them to their dashboard from “Manage Programs,” and then they would have to go to the Dashboard to start learning. As you’ll see later, I discovered this was confusing and limiting. After revisions were made to wireframes, I ended up revising this user flow to the version you see here.
I had certain things I knew I wanted to include to motivate my user, Emma. These things included a home base dashboard, badges or achievements, quizzes, and ways to mark lessons as complete.
I started with sketches to quickly see how these features might come together.
I tested the lo-fi prototype with four participants.
Through this process, I discovered that the "Manage Program" pages confused 3 out of 4 users:
“This seems like a great idea. I have tried a lot of food tracking apps, including Lifesum. It was a really nice app, but ultimately I felt that Lifesum was too rigid.”
During this theoretical project, I focused on the end-user side of the dashboard. However, for this product to be truly successful, it has to be possible to implement efficiently and cost-effectively. My initial idea to address this issue was to create a content management system that is easy for the individual business units to add to each time a new product comes out. The system would use the same images and content created for the Ecomm team for a product launch.
To bring the product to life, I would need to get buy-in from the appropriate channels at Adidas to implement the discount associated with the achievements. I would also need to test my assumption further that these real-life discounts are a critical factor in the motivational success of the product.
Finally, I would need to start the design process again from the content management side. I would start by interviewing the Global Sales Team and learning about their process for implementing training materials.